![]() ![]() ![]() These choices will then affect how the story ends." I have my own guesses about how close the lying and questing bits will hew to things like hollowing and NPCs in yon Dark Souls games, but I'll wait to hear more before I speak my assumptions. Lies Of P will also have "interconnected procedural quests that play out depending on how you lie. "The more you lie, the more human you become, with all the advantages and disadvantages that it entails," Neowiz say, though they aren't specific about what those advantages are. The particular Pinocchio parts are where things start to sound interesting. For a game that self-describes as a Souls-like, my guess is that it will be action combat, likely stamina management, and probably some biggo boss fights. The story trailer up there doesn't give a look at combat just yet. The creators say there's a weapon crafting system as well. You'll also alter your mecha puppet body to get new skills and other effects. Doing so will of course involve fighting your way through the ruined city. Lies Of P begins, according to the creators, when mecha Pinocchio wakes up in the city of Krat with a note telling him to find Mr. It's inspired by the original Italian stories, not the Disney cartoon, in case that wasn't abundantly clear from the grim absolutely everything. It's so unapologetically edgy-as are so many Souls-inspired games, I know-and I honestly just love that for P. ![]()
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